media-libs/vkBasalt
A Vulkan post processing layer for Linux
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vkBasalt-9999+reshade-shaders abi_x86_32 abi_x86_64 abi_x86_x32 abi_mips_n32 abi_mips_n64 abi_mips_o32 abi_riscv_lp64d abi_riscv_lp64 abi_s390_32 abi_s390_64
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vkBasalt-0.3.2.5~alpha ~amd64 ~arm ~arm64 ~hppa ~ia64 ~mips ~ppc ~ppc64 ~s390 ~sparc ~x86 ~amd64-linux ~x86-linux ~sparc-solaris ~x64-solaris ~x86-solaris+reshade-shaders abi_x86_32 abi_x86_64 abi_x86_x32 abi_mips_n32 abi_mips_n64 abi_mips_o32 abi_s390_32 abi_s390_64
View
Download
Browse License: ZLIB
Overlay: FireBurn
ChangeLog
commit dbc99d1538a6f5c5260f25d8255111846c13f351
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Fri May 13 18:04:32 2022 +0100
Bump vkBasalt
commit e72a9abfddea68a025fb3546d603a3cce2a68be9
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Dec 1 15:16:07 2020 +0000
Bump vkBasalt to 0.3.2.3
commit ae6d2722686cb830c26af326095b5fe03dc3891f
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Mon Jun 29 18:23:29 2020 +0100
Update vkBasalt ebuilds
Hopefully these meet gentoo's standards
commit f16e7ffc9dcebd4cb23051ffd033609451ab3f70
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sat Jun 27 11:46:16 2020 +0100
Add versioned vkBasalt
Make 9999 ebuild ARCH=-*
commit 980399c2279178613f58fa0134efda6c3f3a81c2
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Jun 2 13:26:44 2020 +0100
Add vkBasalt the vulkan post processing layer
Usage:
ENABLE_VKBASALT=1 yourgame
More info here:
https://github.com/DadSchoorse/vkBasalt
The sed's are a little messy, if any one has a better idea on how to do
them let me know
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Fri May 13 18:04:32 2022 +0100
Bump vkBasalt
commit e72a9abfddea68a025fb3546d603a3cce2a68be9
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Dec 1 15:16:07 2020 +0000
Bump vkBasalt to 0.3.2.3
commit ae6d2722686cb830c26af326095b5fe03dc3891f
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Mon Jun 29 18:23:29 2020 +0100
Update vkBasalt ebuilds
Hopefully these meet gentoo's standards
commit f16e7ffc9dcebd4cb23051ffd033609451ab3f70
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sat Jun 27 11:46:16 2020 +0100
Add versioned vkBasalt
Make 9999 ebuild ARCH=-*
commit 980399c2279178613f58fa0134efda6c3f3a81c2
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Jun 2 13:26:44 2020 +0100
Add vkBasalt the vulkan post processing layer
Usage:
ENABLE_VKBASALT=1 yourgame
More info here:
https://github.com/DadSchoorse/vkBasalt
The sed's are a little messy, if any one has a better idea on how to do
them let me know