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games-util/deadlock-modmanager-bin

Mod manager for Valve's Deadlock (Tauri + Rust) - prebuilt binary

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ChangeLog

commit 76615486f0dc60db71adb5589bbefd5087819775
Author: Liav Mordouch <liavmordouch@gmail.com>
Date: Sat Aug 1 22:48:21 2026 +0300

feat(games-util/deadlock-modmanager{,-bin}): bump to 1.1.0

Pure version bump; the ebuilds carry over unchanged except the source
ebuild's final link now also forces in libaws_lc_0_42_0_crypto.a.

1.1.0's workspace Cargo.lock (apps/desktop/Cargo.lock) moves rustls
to 0.23.40 and adds aws-lc-rs 1.17.1 / aws-lc-sys 0.42.0 as the
crypto provider; the stale src-tauri/Cargo.lock in the tarball does
not list them. aws-lc-sys emits cargo:rustc-link-lib=static=aws_lc_0_42_0_crypto
from its build.rs, which cargo >= 1.95 no longer propagates to the
final link - same class of bug already worked around for ring and
unrar_sys - so the static archive must be passed in by hand.

Verified with a full emerge build (FEATURES=-network-sandbox) and the
resulting binary runs clean; the -bin ebuild's unpack/install paths
were checked against the actual 1.1.0 .deb.

commit e8865da4c71dcf80f9051b73df88d611d1f34011
Author: Liav Mordouch <liavmordouch@gmail.com>
Date: Fri May 29 13:40:16 2026 +0300

feat(games-util/deadlock-modmanager{,-bin}): add 1.0.0

Bump source and prebuilt-binary ebuilds to upstream v1.0.0.

Also relax the Rust build dependency from `dev-lang/rust:=` to
`|| ( dev-lang/rust dev-lang/rust-bin )` so users with only the
binary Rust slot installed are not forced into a full source rebuild
of rustc. Applied to both 1.0.0 and 9999 ebuilds.

Built and launched on ~amd64 (both ebuilds), pkgcheck clean apart from
the expected RedundantVersion notice for the retained 0.18.0 slot.

commit ec14eff96734d26f384a65ed9a4f75f227b27e74
Author: Liav Mordouch <liavmordouch@gmail.com>
Date: Fri May 1 16:10:10 2026 +0300

feat(games-util): add deadlock-modmanager-bin

Prebuilt amd64 binary of deadlock-mod-manager extracted from upstream's
official .deb release artifact, for users who don't want the lengthy
Rust + pnpm source build. Conflicts with games-util/deadlock-modmanager.