dev-util/ghidra-gamecube-loader
Ghidra loader for Nintendo GameCube binaries.
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ghidra-gamecube-loader-1.3.1~amd64
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Browse License: Apache-2.0 Overlay: tatsh-overlay
ChangeLog
commit af21db41f0682b3ad3a7da64c0fc8cab77436d4d
Author: Andrew Udvare <audvare@gmail.com>
Date: Fri Sep 11 14:02:27 2026 -0400
dev-util/ghidra-gamecube-loader: new package, add 1.3.1
Built from upstream's sources with the load spec hijack patch that was
previously applied by hand out of tree, with the result uploaded to the
__distfiles__ release. The build pulled org.lz4:lz4-java from Maven Central,
which is what kept it out of Portage; dev-java/lz4-java provides the same jar,
so it is compiled against that and the jar is copied into the extension's lib/
where Ghidra picks it up, as upstream's archive does with its own copy.
The loader jar is identical to the one that archive contained, and it is now
compiled against both the installed Ghidra and the lz4 it will actually run
with rather than the versions upstream's CI picked.
Signed-off-by: Andrew Udvare <audvare@gmail.com>
Author: Andrew Udvare <audvare@gmail.com>
Date: Fri Sep 11 14:02:27 2026 -0400
dev-util/ghidra-gamecube-loader: new package, add 1.3.1
Built from upstream's sources with the load spec hijack patch that was
previously applied by hand out of tree, with the result uploaded to the
__distfiles__ release. The build pulled org.lz4:lz4-java from Maven Central,
which is what kept it out of Portage; dev-java/lz4-java provides the same jar,
so it is compiled against that and the jar is copied into the extension's lib/
where Ghidra picks it up, as upstream's archive does with its own copy.
The loader jar is identical to the one that archive contained, and it is now
compiled against both the installed Ghidra and the lz4 it will actually run
with rather than the versions upstream's CI picked.
Signed-off-by: Andrew Udvare <audvare@gmail.com>

