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dev-util/ghidra-emotionengine-reloaded

Ghidra extension adding PlayStation 2 Emotion Engine support

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ChangeLog

commit 5ad999fff7b3740b44673d8cc456c4caaee2b65a
Author: Andrew Udvare <audvare@gmail.com>
Date: Tue Nov 3 03:42:34 2026 -0500

dev-util/ghidra: add 12.2 and rebuild extensions on minor upgrades

Build and check all 23 extensions against Ghidra 12.2. Update the shared
version range, migrate extensions to slot-operator dependencies, and use
major.minor subslots to trigger rebuilds on future minor upgrades.

Fix removed APIs in LX, PSX, Game Boy, Apple and Orbis support. Build MCP
from source so it follows the installed Ghidra API.

Validation: Ghidra and all 23 extensions passed the non-root install phase;
Portage slot binding was checked for patch and minor version changes.

Signed-off-by: Andrew Udvare <audvare@gmail.com>

commit 209c275b4821ec6eedcd24ed3077dfe087791e12
Author: Andrew Udvare <audvare@gmail.com>
Date: Mon Oct 12 14:36:30 2026 -0400

*/*: drop trailing period from DESCRIPTION

Signed-off-by: Andrew Udvare <audvare@gmail.com>

commit 4acf8d119a92399083448fcded1d2656cb9447e5
Author: Andrew Udvare <audvare@gmail.com>
Date: Mon Oct 12 03:31:29 2026 -0400

dev-util/ghidra-emotionengine-reloaded: add 2.1.38, drop 2.1.37

commit 0e85075e569289f96b8e37b832b694b36a850cb5
Author: Andrew Udvare <audvare@gmail.com>
Date: Fri Sep 11 14:45:43 2026 -0400

dev-util/ghidra-emotionengine-reloaded: new package, add 2.1.37

Built from upstream's sources rather than its prebuilt archive. That archive
was the last one that had to stay prebuilt: the extension shells out to stdump,
which upstream's CI downloads from a separate project, and dev-util/ccc:1.2 now
provides it. The bundled copy is replaced by a symlink to it, where
Application.getOSFile() looks. Both produce identical output, checked over
ccc's own test binaries.

The jar this produces has the same contents as the one in upstream's release.

Signed-off-by: Andrew Udvare <audvare@gmail.com>