app-emulation/vkd3d-proton
Fork of VKD3D, development branches for Proton's Direct3D 12 implementation
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vkd3d-proton-9999+abi_x86_32 crossdev-mingw debug extras +strip abi_x86_32 abi_x86_64
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Browse License: LGPL-2.1+ Apache-2.0 MIT
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vkd3d-proton-9999+abi_x86_32 crossdev-mingw debug extras +strip abi_x86_32 abi_x86_64
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Browse License: LGPL-2.1+ Apache-2.0 MIT
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vkd3d-proton-2.14.1-* amd64 x86+abi_x86_32 crossdev-mingw debug extras +strip abi_x86_32 abi_x86_64
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Browse License: LGPL-2.1+ Apache-2.0 MIT
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vkd3d-proton-2.13-* amd64 x86+abi_x86_32 crossdev-mingw debug extras +strip abi_x86_32 abi_x86_64
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Browse License: LGPL-2.1+ Apache-2.0 MIT
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ChangeLog
commit 18c3737ca7dd8d31953bf6e08e904841fa88d07a
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Aug 12 18:40:07 2025 +0100
app-emulation/vkd3d-proton: Add until git deps are fixed
commit 8cd70c9a138fb4544a10489f0ae72a6b94984370
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sun May 22 01:06:53 2022 +0100
dxvk & vkd3d-proton are now upstream
commit 03b0dcfdd116175ef6be087a2081c373eb150196
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Fri Apr 30 16:37:18 2021 +0100
Remove install.patch
commit 7583ed45cd8a9151065e7bfc6bc87c753803073e
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Thu Feb 11 02:15:18 2021 +0000
vkd3d-proton: Add inital build
This works for me with the UE4 Elementals DX12 Demo
Tested with wine-staging built with mingw
I'll try and figure out how to build 2.1 next
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Aug 12 18:40:07 2025 +0100
app-emulation/vkd3d-proton: Add until git deps are fixed
commit 8cd70c9a138fb4544a10489f0ae72a6b94984370
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sun May 22 01:06:53 2022 +0100
dxvk & vkd3d-proton are now upstream
commit 03b0dcfdd116175ef6be087a2081c373eb150196
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Fri Apr 30 16:37:18 2021 +0100
Remove install.patch
commit 7583ed45cd8a9151065e7bfc6bc87c753803073e
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Thu Feb 11 02:15:18 2021 +0000
vkd3d-proton: Add inital build
This works for me with the UE4 Elementals DX12 Demo
Tested with wine-staging built with mingw
I'll try and figure out how to build 2.1 next