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media-libs/vkBasalt

A Vulkan post processing layer for Linux

Screenshots

  • vkBasalt-9999
    +reshade-shaders abi_x86_32 abi_x86_64 abi_x86_x32 abi_mips_n32 abi_mips_n64 abi_mips_o32 abi_riscv_lp64d abi_riscv_lp64 abi_s390_32 abi_s390_64

    View      Download      Browse     License: ZLIB   
    Overlay: FireBurn (layman)
  • vkBasalt-0.3.2.1
    ~alpha ~amd64 ~arm ~arm64 ~hppa ~ia64 ~mips ~ppc ~ppc64 ~s390 ~sparc ~x86 ~amd64-linux ~x86-linux ~sparc-solaris ~x64-solaris ~x86-solaris
    +reshade-shaders abi_x86_32 abi_x86_64 abi_x86_x32 abi_mips_n32 abi_mips_n64 abi_mips_o32 abi_riscv_lp64d abi_riscv_lp64 abi_s390_32 abi_s390_64

    View      Download      Browse     License: ZLIB   
    Overlay: FireBurn (layman)

ChangeLog

commit ae6d2722686cb830c26af326095b5fe03dc3891f
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Mon Jun 29 18:23:29 2020 +0100

Update vkBasalt ebuilds

Hopefully these meet gentoo's standards

commit f16e7ffc9dcebd4cb23051ffd033609451ab3f70
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sat Jun 27 11:46:16 2020 +0100

Add versioned vkBasalt

Make 9999 ebuild ARCH=-*

commit 980399c2279178613f58fa0134efda6c3f3a81c2
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Tue Jun 2 13:26:44 2020 +0100

Add vkBasalt the vulkan post processing layer

Usage:

ENABLE_VKBASALT=1 yourgame

More info here:

https://github.com/DadSchoorse/vkBasalt

The sed's are a little messy, if any one has a better idea on how to do
them let me know