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games-util/heroic

GOG, Epic Games and Amazon Games launcher

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  • heroic-2.22.4-r1
    ~amd64
    gamescope +vulkan elibc_llvm

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    Overlay: FireBurn

ChangeLog

commit 43829b4db98539882a8616b86639d300bd53d4bc
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Mon Oct 26 02:48:51 2026 +0000

games-util/heroic: move to electron 45, generate addon slots

Addon versions come from NPM_NATIVE_DEPEND and npm_native_link_all.

commit 86b89b7b34dfb836d4ebf31b7e6c83eb807604ba
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Fri Oct 23 22:55:46 2026 +0100

games-util/heroic: build rollup, swc and unrs-resolver addons from source

The prebuilt glibc and musl addons are stubbed out and the source-built
ones from dev-util linked in their place. Install scripts run after the
links are made; @parcel/watcher builds itself with node-gyp.

commit 4c5875d831bca35376ff7b9868083b527ef68556
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Sun Oct 18 21:01:54 2026 +0100

games-util/heroic: bump to 2.22.4

commit 650f4c6c8670309b13e84fccba1a1c4219c3b5f5
Author: Mike Lothian <mike@fireburn.co.uk>
Date: Thu Sep 17 23:32:46 2026 +0100

games-util/heroic: Add new ebuild

Build Heroic from source on the shared dev-util/electron:44 instead of
installing the upstream Electron bundle, and use the system legendary,
gogdl, nile, comet and vulkan-helper rather than the prebuilt copies it
downloads.

Electron reports the app as unpackaged when it is run as a directory, so
Heroic's paths are patched to resolve against the built directory.