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games-puzzle/quadrapassel

Fit falling blocks together

Screenshots

  • quadrapassel-51.0
    amd64 ~arm arm64 ~loong ~riscv x86

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    Overlay: Miezhiko
  • quadrapassel-50.2
    ~amd64 ~arm ~arm64 ~loong ~riscv ~x86

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    Overlay: gentoo
  • quadrapassel-49.3
    amd64 ~arm arm64 ~loong ~riscv x86

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    Overlay: gentoo

ChangeLog

commit c4f091118cb521c89bde2210dff3a06ecf2bd064
Author: Miezhiko <miezhiko@gmail.com>
Date: Sun Sep 20 20:02:22 2026 +0400

games-puzzle/quadrapassel: fix manette-1.patch, fixes build failure

The meson.build hunk failed against 51.0: upstream inserted a new
libm_dependency line right after the manette dependency line, which
shifted the patch's trailing context (previously pango_dependency/
pango_cairo_dependency/posix_dependency, none of which immediately
follow anymore) enough that patch couldn't match it, while the
src/quadrapassel.vala hunks still applied via fuzz.

Regenerated the whole patch from scratch against the real 51.0
source (apply with --no-backup-if-mismatch, then diff old vs
patched tree) instead of hand-patching just the failing hunk, so
it's back to a clean 0-fuzz apply rather than relying on patch's
fuzzy context matching across 7 hunks.

Verified without a full build: `ebuild ... clean prepare` (patch
stage, 0 fuzz) and `ebuild ... clean configure` (meson picks up
manette-1 1.0.alpha via the patched dependency() call, 163 build
targets) both succeed against the real 51.0 source.

Signed-off-by: Miezhiko <miezhiko@gmail.com>

commit 75c640176796d882947320e71e2ae6c39c8d2377
Author: Miezhiko <miezhiko@gmail.com>
Date: Wed Sep 16 14:44:03 2026 +0400

games-puzzle/quadrapassel: 51.0

Signed-off-by: Miezhiko <miezhiko@gmail.com>

commit 7330955596294e7b36e53c0925c9bada88735df6
Author: Miezhiko <Miezhiko@gmail.com>
Date: Mon Jul 13 15:24:15 2026 +0400

games-puzzle/quadrapassel: 50.2 fix #98

Signed-off-by: Miezhiko <Miezhiko@gmail.com>