EAPI=8 inherit meson # check if submodule commit needs to be updated on each xsystem4 update LIBSYS4_COMMIT="6adc519d11a63df266902abf2d8e755d23894709" DESCRIPTION="Cross-platform implementation of AliceSoft's System 4 game engine" HOMEPAGE="https://github.com/nunuhara/xsystem4" SRC_URI=" https://github.com/nunuhara/xsystem4/archive/${PV}.tar.gz -> ${P}.tar.gz https://github.com/nunuhara/libsys4/archive/${LIBSYS4_COMMIT}.tar.gz -> libsys4-${LIBSYS4_COMMIT}.tar.gz " #libsys4 submodule uses the same license LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64" IUSE="debug gles2" RDEPEND=" dev-libs/cglm dev-libs/libffi media-libs/freetype:2 media-libs/libpng media-libs/libsndfile media-libs/libsdl2 media-libs/libwebp sys-libs/zlib media-libs/libjpeg-turbo >=media-video/ffmpeg-5.1 gles2? ( media-libs/mesa ) !gles2? ( virtual/opengl media-libs/glew:0= ) debug? ( dev-scheme/chibi ) " DEPEND=" ${RDEPEND} " BDEPEND=" sys-devel/bison sys-devel/flex dev-build/meson dev-build/ninja virtual/pkgconfig " # Patch to correct version number for each release, patch must be edited for each new version PATCHES=( "${FILESDIR}"/version_"{PV}".patch ) src_unpack() { default rmdir "${S}"/subprojects/libsys4 || die mv "${WORKDIR}"/libsys4-${LIBSYS4_COMMIT}/ "${S}"/subprojects/libsys4 || die } src_configure() { local emesonargs=( $(meson_feature debug debugger) $(meson_feature gles2 opengles) ) meson_src_configure } src_install() { meson_src_install # Documentation is installed automatically by meson # (shaders/, fonts/, debugger.scm are installed to datadir/xsystem4) dodoc README.md game_compatibility.md }