# Copyright 2024 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 # ---8<------------------------------------------------------------------------- # # NOTE !!! # # this is just a game engine # you will still need to purchase the original MS-DOS game from # # https://www.gog.com/game/magic_carpet_2_the_netherworlds # # in order to use the game assets. # # ------------------------------------------------------------------------->8--- EAPI=8 CMAKE_MAKEFILE_GENERATOR=emake inherit cmake flag-o-matic IMGUI_PN="imgui" IMGUI_PV="1.90" IMGUI_P="${IMGUI_PN}-${IMGUI_PV}" FINDFIRST_PN="findfirst" FINDFIRST_PV="2c4733bb77cb3357c691c7a6b7a46baeed2d5fe1" FINDFIRST_P="${FINDFIRST_PN}-${FINDFIRST_PV}" INIH_PN="inih" INIH_PV="r57" INIH_P="${INIH_PN}-${INIH_PV}" SDL2_CMAKE_MOD_PN="sdl2-cmake-modules" SDL2_CMAKE_MOD_PV="ad006a3daae65a612ed87415037e32188b81071e" SDL2_CMAKE_MOD_P="${SDL2_CMAKE_MOD_PN}-${SDL2_CMAKE_MOD_PV}" MY_PN="magic_carpet_2" MY_PV="${PV}" #MY_PV="99731070126e9b0b080059c4024b9edde84e449d" MY_P="${PN}-${MY_PV}" DESCRIPTION="recode of Bullfrog's Magic Carpet 2 game" HOMEPAGE="https://github.com/rodan/magic_carpet_2" SRC_URI="https://github.com/rodan/${MY_PN}/archive/${MY_PV}.tar.gz -> ${MY_P}.tar.gz https://github.com/ocornut/${IMGUI_PN}/archive/v${IMGUI_PV}.tar.gz -> ${IMGUI_P}.tar.gz https://github.com/MathieuTurcotte/${FINDFIRST_PN}/archive/${FINDFIRST_PV}.tar.gz -> ${FINDFIRST_P}.tar.gz https://github.com/benhoyt/${INIH_PN}/archive/${INIH_PV}.tar.gz -> ${INIH_P}.tar.gz https://github.com/aminosbh/${SDL2_CMAKE_MOD_PN}/archive/${SDL2_CMAKE_MOD_PV}.tar.gz -> ${SDL2_CMAKE_MOD_P}.tar.gz " LICENSE="MIT" SLOT="0" KEYWORDS="amd64 x86" IUSE="debug imgui" DEPEND="media-libs/libglvnd media-libs/glfw media-libs/openal media-libs/libsdl2 media-libs/sdl2-mixer media-libs/sdl2-image media-libs/sdl2-ttf media-libs/libpng dev-libs/boost dev-libs/spdlog net-misc/wget app-arch/tar app-arch/p7zip app-cdr/bchunk app-cdr/cdrdao " RDEPEND="${DEPEND}" S="${WORKDIR}/${MY_PN}-${MY_PV}" #/src" src_unpack() { unpack "${MY_P}.tar.gz" || die "Unpacking ${P}.tar.gz failed" # all these are git submodules not included in the main repo's archive cd "${S}/lib" || die "Unpack incomplete" unpack "${IMGUI_P}.tar.gz" || die "Unpacking ${IMGUI_P}.tar.gz failed" unpack "${FINDFIRST_P}.tar.gz" || die "Unpacking ${FINDFIRST_P}.tar.gz failed" unpack "${INIH_P}.tar.gz" || die "Unpacking ${INIH_P}.tar.gz failed" rm -rf imgui findfirst inih ln -s "${IMGUI_P}" imgui ln -s "${FINDFIRST_P}" findfirst || die ln -s "${INIH_P}" inih || die cd "${S}/assets" || die "Unpack incomplete" unpack "${SDL2_CMAKE_MOD_P}.tar.gz" || die "Unpacking ${SDL2_CMAKE_MOD_P}.tar.gz failed" rm -rf sdl2-cmake-modules ln -s "${SDL2_CMAKE_MOD_P}" sdl2-cmake-modules || die } src_prepare() { default sed -i '/CONFIG_DEBUG/d' src/config.h || die sed -i '/CONFIG_IMGUI/d' src/config.h || die sed -i '/#endif/d' src/config.h || die use debug && echo '#define CONFIG_DEBUG' >> src/config.h use imgui && echo '#define CONFIG_IMGUI' >> src/config.h echo '#endif' >> src/config.h cmake_src_prepare } src_configure() { BUILDTYPE='Release' use debug && BUILDTYPE='Debug' local mycmakeargs=( -Wno-dev -DCMAKE_BUILD_TYPE=${BUILDTYPE} -DCMAKE_INSTALL_PREFIX='./' ) # these are not the warnings you're looking for append-cxxflags -w cmake_src_configure } src_install() { insinto /usr/share/mcarpet2 dodir /usr/share/mcarpet2 newins "${S}/assets/config.ini" config.ini newins "${S}/assets/config_3d_pro.ini" config_3d_pro.ini newins "${S}/assets/config_attack_3.ini" config_attack_3.ini newins "${S}/assets/config_xbox.ini" config_xbox.ini newins "${WORKDIR}/${MY_PN}-${MY_PV}_build/src/remc2" remc2 insinto /usr/share/mcarpet2/font dodir /usr/share/mcarpet2/font newins "${S}/assets/font/16x16-font.bmp" 16x16-font.bmp newins "${S}/assets/font/8x8-font.bmp" 8x8-font.bmp exeinto /usr/bin doexe "${S}/assets/scripts/mcarpet2" doexe "${S}/assets/scripts/mcarpet2_install.sh" dodoc "${S}/ChangeLog" dodoc "${S}/README.md" dodoc "${S}/README_OpenAL" dodoc "${S}/README_controllers" }